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Human Knot - Have kids stand in a circle facing inward.  Each child then puts one hand in the circle and grabs someone else's  hand.  They must not grab the hand of a person they are standing next to.  Then everyone puts their other hand in the circle and grabs another person's hand.  Make sure each child is holding hands from 2 different people.  Keep holding hands at all times.  Now the fun begins, the kids must untangle themselves without letting go hands.  Some arms must go over people, some people will have to step over arms and some people may have to twist but in the end they will be able to untangle themselves and will become a circle again without anyone ever letting go of hands.  Pretty cool!

Newspaper Structure - Give the children a stack of newspaper and masking tape.  Challenge them to make a free standing structure out of the newspaper and tape in which they can fit under.  The kids came up with two different structures.

Who, Who, Who, Who's Got My Shoe - Have kids sit in a circle.  The leader holds a shoe and repeats a chant.  The kids try to figure out what the secret is to the chant which will enable them to say the chant and pass on the shoe.  The leader must say, "Ok, who, who, who, who's got my shoe"  This is done in a three beat rhythm.  The kids don't realize at the beginning that the word "ok" is actually part of the phase or chant.  The kids will continuously start trying to copy you and say the phrase as "Who, who, who, who's got my shoe".  Eventually, and after quite a few clues from the leader, they kids begin to catch on.  As they catch on, they take the shoe and say the chant on their turn.  This continues until everyone eventually catches on.

Build a Paper Tower - Give each child a stack of paper and that is all and challenge them to build the tallest tower possible from paper alone.  The trick we found to making the tallest tower was to fold each paper like an accordion widthwise.  This will make the paper sturdy and able to stand more weight but don't tell them that.  Let them figure it out.

The Scissors Are Open, The Scissor Are Closed - The players sit on chairs in a circle, preferably without a table in the way, and have an object such as an empty plastic drinks bottle or even a genuine pair of scissors. In turn, each player passes the object to the player on their left stating whether they are passing the scissors open or passing the scissors closed. As each player does this the others say whether they have got it right — the players who already know the game judge whether the passing was correct or not. The objective of the game is to work out what is going on and consistently find the correct method of passing.

Initially, new players tend to be confused — if playing with a real pair of scissors, they will often open the blades and then say that they are passing them "open". After a few rounds of guessing, they will begin to make other attempts — the first was too simplistic — such as passing the item in different rotations, or passing with opened or closed eyes. If the player does not understand the game by this point, they will often become frustrated. However, eventually it occurs to them what the correct players are doing and they will begin to imitate them. Sometimes, even though the player is getting their passes correct, they often will not understand why this is so — what they consider is correct may be entirely unnecessary, for example when playing with a bottle, they may remove the cap.

It is wise to require "successful" players to prove they understand what is happening by requesting them to pass the scissors open or closed at the whim of those who do know what the players ought to be doing. Often even now their analysis is wrong. If the player is still unsure as to what is needed, the action can be exaggerated until all players understand.

The game is generally only successful once with the same group, unless the correct method is changed. Otherwise, all players begin the game knowing how to win, while the best group is one where the majority does not know and there are only a few players who can demonstrate consistent correct passing.

The most common solution to this game is that scissors are passed closed if your legs (or even ankles) are crossed and open if uncrossed. At the beginning of the game positions and movements should be natural. Towards the end, they will need to be heavily exaggerated.

Other variations of this game theme are common, where different objects work as the "scissors" with the same solution, or with slightly different solutions — for example, the legs may need to be uncrossed when not passing, or the pass may need to be done so that the passing arm crosses the body. There may also be a combination of actions, such as needing to pass a pair of scissors blade-first to the next player as well as crossing or uncrossing the legs; the player may realize that one part is necessary but not the other.

Mysteries - Read the mystery to the kids.  The kids must solve the mystery by asking questions that can be answered either "yes" or "no".  These type of mysteries can be found various places.  I like to use the game Mind Trap and weed through the cards to find age appropriate mysteries.

  • When can you add two to eleven and get one as the correct answer?  Answer:  When you add two hours to eleven o'clock , you get one o'clock.

  • A black dog stands in the middle of an intersection of black roads.  None of the street lights are working due to a power failure caused by a local storm.  A car with two broken headlights drives toward the dog but turns in time to avoid hitting him.  How could the driver have seen the dog in time?  Answer:  Luckily for the dog, it was daylight.

  • A man lives on the 30th floor.  Every morning he rides the elevator down to the lobby and goes to work.  Every evening he rides the elevator up but nearly always stops at the 16th floor, gets off and walks up the stairs the rest of the way.  On rainy days, he rides all the way up to the 30th.  Why doesn't he just ride all the way up every day?  Answer: He is a little person (is that the correct word these days?).  He can't reach the high buttons, only the low ones.  On rainy days he uses his umbrella to push the 30th floor button.

  • Hunters came upon a cabin in the woods, where inside they found two dead. At first glance, it was obvious how they died. How did they die?  Answer:  The two dead men are the pilot and copilot of a plane that has crashed. They are inside the plane's "cabin".

  • Professor Bumble, who is getting on in years, is growing absent minded.  On the way to a lecture one day, he went through a red light and turned down a one-way street in the wrong direction.  A policeman observed the entire scene but did nothing about it.  How could Professor Bumble get away with such behavior?  Answer: He was walking.

  • How can you physically stand behind your father while he is standing behind you?  Answer:  The two of you must stand back to back.

  • Anthony and Cleopatra are lying dead on the floor of a villa in Egypt. Nearby is a broken bowl. There is no mark on either of their bodies and they were not poisoned. How did they die?  Answer:  They were goldfish whose bowl got knocked over by a clumsy dog.

  • A man is lying dead in a field. Next to him there is an unopened package. There is no other creature in the field. How did he die?  Answer:  The man had jumped from a plane but his parachute had failed to open. It is the unopened package.

Black Magic - One person leaves the room while the rest of the group agrees on any object in the room that this person will attempt to identify. When the person re-enters the room, he/she successfully pinpoints the pre-selected object.

Both the person who leaves the room (Person A) and one other member of the group (Person B) must know how the game works.

Once the object has been selected by the group and Person A has re-entered the room, Person B volunteers to point to random objects in the room, all of which Person A dismisses. Until Person B wishes to reveal the pre-selected object to Person A , the objects he/she points to may be any color except black. When Person B points to a black object, Person A knows that the pre-selected object will be the next one Person B points to. Thus, Person A is able to successfully identify the object.

The pattern will be more difficult to guess if Person B points to a different black object each time the game is played.

Take A Plane - One person will be the referee. This person knows the secret of the game.  Another person, who also knows the secret, will say "I'm going to take a plane to Paris." The referee responds either, "You got there," or "You didn't get there,", depending on whether they have followed the secret rule or not. Any guest who wants to can then call out "I'm going to take a plane to..." in order to experiment and try to find the secret. Eventually, more and more people will be getting "You got there" responses, and those who have not gotten the idea yet will be baffled.

The secret is simple: you "get there" only if you insert an "um" or "ah", between "to" and the destination. "I'm going to take a plane to Tokyo" won't get there, but "I'm going to take a plane to, um, Tokyo" will. Most people will not notice this, instead assuming there is some rule relating to the name of the place chosen.

As a result of this, the game is also often known as "The Train to Umbridge", using the sentence format, "I was on the train to Umbridge and I got off at, um, Govan," or some variant thereof. This name is, of course, a pun on the use of the hesitatory word "um" and also the "umbrage" that players take, should they not be able to guess the rule.

Bobby's World - Gameplay begins when one of the players with knowledge of the game says "I'm going to Bobby's World. What can I take?" Play then goes around the circle with players trying to guess one thing that can be taken to Bobby's World and one thing that cannot. This is put in the format of "You can take ____, but not ____."

The game revolves around only certain players knowing what types of things are allowed in Bobby's World. Only things whose spelling includes a double letter in it can be taken. Therefore, a book can be taken, but a page cannot because of the "oo" in book. Players who do not know how to play frequently think that the solution to the secret lies in the object itself instead of its spelling.

In this example Player A and Player B know how to play:

Player A: I'm going to Bobby's World. What can I take?

Player B: You can take a tree, but not a leaf.

Player A: I can take a pillow, but not a bed.

Other players would then attempt to guess objects to prove they know how to play. To keep up the confusion, players who know how to play use objects that are related so that players who don't know how to play will continue to look for a connection in the objects themselves. For example, "I can take a floor, but not a rug" is a better response than "I can take a floor, but not Africa" even though both are equally valid answers.

Who Has The Cup?  - The first person to speak after the leader asks "Who has the cup?" is the person with the cup. So if the first person to speak says "I have the cup," the answer is yes. If that first person asks, "Do I have the cup?" the answer is yes. If that first person says "Joe has the cup" where Joe is any other player, then they are mistaken. But if that first person says "Does Joe have the cup?" and is told no, and then says "Well, do I have the cup?" then the answer is yes.

Petals Around The Rose - The person who knows the secret rolls 6 dice at once.  He then calculates how many  petals there are around the rose on that roll.

There are three, and only three, rules:

  1. The name of the game is "Petals Around the Rose".

  2. The name is important.

  3. The answer is always an even number.

The solution is therefore relatively simple; the 'rose' is the center dot on any dice that has one, and the 'petals' are all dots around it. The die faces without center dots, including 2, 4, and 6, do not count, and colors have no relevance. Counting the petal dots yields the final number.  The answer to the dice shown in the picture to the right is 6.

Online Game Links:

  • The Frustrated Farmer ... Shockwave plug-in required

    Help a farmer with a fox, a chicken and a bag of corn cross a river in a boat without anything being eaten.


     

  • Cannibals and Missionaries... Flash player required

    Help missionaries and cannibals cross a river. The rowboat holds a maximum of two persons at a time. Beware: If the cannibals outnumber the missionaries on either bank, the missionaries will be eaten up.

    How to play: Click on a person to put him on/off the boat. Click the GO button at the top of the screen to move the boat.


     

  • People Crossing  ... instructions in Chinese

    Help all the people cross a river. The raft holds a maximum of two persons at a time and only the adults (i.e., father, mother and police) know how to operate it. Beware: (1) The father cannot stay with any of the daughters without their mother's presence. (2) The mother cannot stay with any of the sons without their father's presence. (3) The thief cannot stay with any family member if the police is not on the same side of the river. (I don't understand why but the parents hit the kids on the head when left alone with kids of the opposite gender.  This may not be appropriate for some families or some kids but was an interesting puzzle to figure out.)

    How to play: Click on the big blue circle to begin. Click on a person to put him on/off the raft. Click the handle bar on the river bank to move the raft.

http://www.vtaide.com/png/puzzles.htm - great logic problems to solve online

http://hlavolamy.szm.sk/brainteasers/logic-puzzles.htm - logic riddles (beware - I saw one logic puzzle that was not for kids - there may be others)

http://www.sciencenewsforkids.org/articles/PuzzleZone.asp  - logic riddles

http://www.logicking.com/games_for_kids.htm

http://www.crpuzzles.com/logic/index.html

http://www.thakur.demon.nl/ I really like problem number 2

http://www.superkids.com/aweb/tools/logic/peg/ online peg game

http://www.superkids.com/aweb/tools/logic/games/ online logic games

http://www.zancas.com/books_puzzle.htm logic books and games

http://www.sudokuforkids.com/

http://www.johnpratt.com/items/puzzles/logic_puzzles.html

http://www.johnpratt.com/items/puzzles/math_puzzles.html

Games We Bought And Like:

Rush Hour move cars around to enable a path for the red car to pass

Blokus block your opponent

Stare Jr.  answer questions about a picture you memorize 

Guess Who?  deduct which character your opponent is

Guess Where? deduct which character is in which room

Laser Battle reflect laser light off of mirrors to hit opponent's tower

Clue Jr. solve the mystery

Blink fast paced card game

Jenga carefully pull out pieces without causing the tower to fall

     

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