

Human Knot -
Have kids stand in a
circle facing inward. Each child then puts one
hand in the circle and
grabs someone else's hand.
They must not grab the hand of a person they are standing next to. Then everyone puts their other hand in the
circle and grabs another person's hand. Make sure each child is holding
hands from 2 different people. Keep holding hands at all times. Now
the fun begins, the kids must untangle themselves without letting go hands.
Some arms must go over people, some people will have to step over arms and some
people may have to twist but in the end they will be able to untangle themselves
and will become a circle again without anyone ever letting go of hands.
Pretty cool!
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Newspaper
Structure - Give the children a stack of newspaper and masking tape.
Challenge them to make a free standing structure out of the newspaper and tape
in which they can fit under. The kids came up with two different
structures.
Who, Who, Who, Who's Got My Shoe -
Have kids sit in a circle. The leader holds a shoe and repeats a chant.
The kids try to figure out what the secret is to the chant which will enable
them to say the chant and pass on the shoe. The leader must say, "Ok, who,
who, who, who's got my shoe" This is done in a three beat rhythm.
The kids don't realize at the beginning that the word "ok" is actually part of
the phase or chant. The kids will continuously start trying to copy you
and say the phrase as "Who, who, who, who's got my shoe". Eventually, and
after quite a few clues from the leader, they kids begin to catch on. As
they catch on, they take the shoe and say the chant on their turn. This
continues until everyone eventually catches on.
Build a Paper Tower -
Give each child
a stack of paper and that is all and challenge them to build the tallest tower
possible from paper alone. The trick we found to making the tallest tower
was to fold each paper like an accordion widthwise. This will make the
paper sturdy and able to stand more weight but don't tell them that. Let
them figure it out.
The Scissors Are Open, The Scissor Are
Closed - The players sit on chairs in a circle, preferably without a table
in the way, and have an object such as an empty plastic drinks
bottle or even a genuine pair of scissors. In turn, each player
passes the object to the player on their left stating whether
they are passing the scissors open or passing the
scissors closed. As each player does this the others say
whether they have got it right — the players who already know
the game judge whether the passing was correct or not. The
objective of the game is to work out what is going on and
consistently find the correct method of passing.
Initially, new players tend to be confused —
if playing with a real pair of scissors, they will often open
the blades and then say that they are passing them "open". After
a few rounds of guessing, they will begin to make other attempts
— the first was too simplistic — such as passing the item in
different rotations, or passing with opened or closed eyes. If
the player does not understand the game by this point, they will
often become frustrated. However, eventually it occurs to them
what the correct players are doing and they will begin to
imitate them. Sometimes, even though the player is getting their
passes correct, they often will not understand why this is so —
what they consider is correct may be entirely unnecessary, for
example when playing with a bottle, they may remove the cap.
It is wise to require "successful" players
to prove they understand what is happening by requesting them to
pass the scissors open or closed at the whim of those who do
know what the players ought to be doing. Often even now their
analysis is wrong. If the player is still unsure as to what is
needed, the action can be exaggerated until all players
understand.
The game is generally only successful once
with the same group, unless the correct method is changed.
Otherwise, all players begin the game knowing how to win, while
the best group is one where the majority does not know and there
are only a few players who can demonstrate consistent correct
passing.
The most common solution to
this game is that scissors are passed closed if
your legs (or even ankles) are crossed and open
if uncrossed. At the beginning of the game
positions and movements should be natural.
Towards the end, they will need to be heavily
exaggerated.
Other
variations of this game theme are common, where
different objects work as the "scissors" with
the same solution, or with slightly different
solutions — for example, the legs may need to be
uncrossed when not passing, or the pass may need
to be done so that the passing arm crosses the
body. There may also be a combination of
actions, such as needing to pass a pair of
scissors blade-first to the next player as well
as crossing or uncrossing the legs; the player
may realize that one part is necessary but not
the other.
Mysteries -
Read the mystery to the
kids. The kids must solve the mystery by asking questions that can be
answered either "yes" or "no". These type of mysteries can be found
various places. I like to use the game Mind Trap and weed through the
cards to find age appropriate mysteries.
-
When can you add two to eleven and get
one as the correct answer? Answer: When you add two hours to
eleven o'clock , you get one o'clock.
-
A black dog stands in the middle of an
intersection of black roads. None of the street lights are working due
to a power failure caused by a local storm. A car with two broken
headlights drives toward the dog but turns in time to avoid hitting him.
How could the driver have seen the dog in time? Answer: Luckily
for the dog, it was daylight.
-
A man lives on the 30th floor.
Every morning he rides the elevator down to the lobby and goes to work.
Every evening he rides the elevator up but nearly always stops at the 16th
floor, gets off and walks up the stairs the rest of the way. On rainy
days, he rides all the way up to the 30th. Why doesn't he just ride
all the way up every day? Answer: He is a little person (is that the
correct word these days?). He can't reach the high buttons, only the
low ones. On rainy days he uses his umbrella to push the 30th floor
button.
-
Hunters came upon a cabin in the woods,
where inside they found two dead. At first glance, it was obvious how they
died. How did they die? Answer: The two dead men are the pilot
and copilot of a plane that has crashed. They are inside the plane's
"cabin".
-
Professor Bumble, who is getting on in
years, is growing absent minded. On the way to a lecture one day, he
went through a red light and turned down a one-way street in the wrong
direction. A policeman observed the entire scene but did nothing about
it. How could Professor Bumble get away with such behavior?
Answer: He was walking.
-
How can you physically stand behind your
father while he is standing behind you? Answer: The two of you
must stand back to back.
-
Anthony and Cleopatra are lying dead on
the floor of a villa in Egypt. Nearby is a broken bowl. There is no mark on
either of their bodies and they were not poisoned. How did they die?
Answer: They were goldfish whose bowl got knocked over by a clumsy
dog.
-
A man is lying dead in a field. Next to
him there is an unopened package. There is no other creature in the field.
How did he die? Answer: The man had jumped from a plane but his
parachute had failed to open. It is the unopened package.
Black Magic -
One person leaves the
room while the rest of the group agrees on any object in the room that this
person will attempt to identify. When the person re-enters the room, he/she
successfully pinpoints the pre-selected object.
Both the person who leaves the room (Person
A) and one other member of the group (Person B) must know how
the game works.
Once the object has
been selected by the group and Person A has re-entered the room,
Person B volunteers to point to random objects in the room, all
of which Person A dismisses. Until Person B wishes to reveal the
pre-selected object to Person A , the objects he/she points to
may be any color except black. When Person B points to a black
object, Person A knows that the pre-selected object will be the
next one Person B points to. Thus, Person A is able to
successfully identify the object.
The pattern will be more difficult to
guess if Person B points to a different black object each time
the game is played.
Take A Plane -
One person will be the referee. This person knows the secret
of the game. Another person, who also knows the secret, will say "I'm
going to take a plane to Paris." The referee responds either, "You got there,"
or "You didn't get there,", depending on whether they have followed the secret
rule or not. Any guest who wants to can then call out "I'm going to take a plane
to..." in order to experiment and try to find the secret. Eventually, more and
more people will be getting "You got there" responses, and those who have not
gotten the idea yet will be baffled.
The secret is simple: you "get there"
only
if you insert an "um" or "ah", between "to" and the destination.
"I'm going to take a plane to Tokyo" won't get there, but "I'm
going to take a plane to, um, Tokyo" will. Most people will not
notice this, instead assuming there is some rule relating to the
name of the place chosen.
As a
result of this, the game is also often known as "The Train to
Umbridge", using the sentence format, "I was on the train to
Umbridge and I got off at, um, Govan," or some variant thereof.
This name is, of course, a pun on the use of the hesitatory word
"um" and also the "umbrage" that players take, should they not
be able to guess the rule.
Bobby's World -
Gameplay begins when one of the players with
knowledge of the game says "I'm going to Bobby's World. What can
I take?" Play then goes around the circle with players trying to
guess one thing that can be taken to Bobby's World and one thing
that cannot. This is put in the format of "You can take ____,
but not ____."
The game revolves around only certain
players knowing what types of things are allowed in Bobby's
World. Only things whose spelling includes a double letter in it
can be taken. Therefore, a book can be taken, but a page cannot
because of the "oo" in book. Players who do not know how to play
frequently think that the solution to the secret lies in the
object itself instead of its spelling.
In this example Player A and
Player B know how to play:
Player A: I'm going to
Bobby's World. What can I take?
Player B: You can take a
tree, but not a leaf.
Player A: I can take a
pillow, but not a bed.
Other players would then
attempt to guess objects to prove they know how
to play. To keep up the confusion, players who
know how to play use objects that are related so
that players who don't know how to play will
continue to look for a connection in the objects
themselves. For example, "I can take a floor,
but not a rug" is a better response than "I can
take a floor, but not Africa" even though both
are equally valid answers.
Who Has The Cup?
- The first person to speak after the leader
asks "Who has the cup?" is the person with the
cup. So if the first person to speak says "I
have the cup," the answer is yes. If that first
person asks, "Do I have the cup?" the answer is
yes. If that first person says "Joe has the cup"
where Joe is any other player, then they are
mistaken. But if that first person says "Does
Joe have the cup?" and is told no, and then says
"Well, do I have the cup?" then the answer is
yes.
Petals Around The Rose -
The person
who knows the secret rolls 6 dice at once.
He
then calculates how many petals there are around the rose
on that roll.
There are three, and only
three, rules:
-
The name of the game
is "Petals Around the Rose".
-
The name is
important.
-
The answer is always
an even number.
The solution is therefore
relatively simple; the 'rose' is the center dot
on any dice that has one, and the 'petals' are
all dots around it. The die faces without center
dots, including 2, 4, and 6, do not count, and
colors have no relevance. Counting the petal
dots yields the final number. The answer
to the dice shown in the picture to the right is
6.
Online Game Links:
-
The Frustrated Farmer ...
Shockwave plug-in required
Help a farmer with a fox, a chicken and a bag of corn cross a river in a
boat without anything being eaten.
-
Cannibals and Missionaries...
Flash player required
Help missionaries and cannibals cross a river. The rowboat holds a maximum
of two persons at a time. Beware: If the cannibals outnumber the
missionaries on either bank, the missionaries will be eaten up.
How to play: Click on a person to put him on/off the boat. Click the
GO button at the top of the screen to move the boat.
-
People Crossing ...
instructions in Chinese
Help all the people cross a river. The raft holds a maximum of two persons
at a time and only the adults (i.e., father, mother and police) know how to
operate it. Beware: (1) The father cannot stay with any of the
daughters without their mother's presence. (2) The mother cannot stay with
any of the sons without their father's presence. (3) The thief cannot stay
with any family member if the police is not on the same side of the river.
(I don't understand why but the parents hit the kids on the head when left
alone with kids of the opposite gender. This may not be appropriate
for some families or some kids but was an interesting puzzle to figure out.)
How to play: Click on the big blue circle to begin. Click on a person
to put him on/off the raft. Click the handle bar on the river bank to move
the raft.
http://www.vtaide.com/png/puzzles.htm - great logic problems to solve online
http://hlavolamy.szm.sk/brainteasers/logic-puzzles.htm - logic riddles
(beware - I saw one logic puzzle that was not for kids - there may be others)
http://www.sciencenewsforkids.org/articles/PuzzleZone.asp - logic
riddles
http://www.logicking.com/games_for_kids.htm
http://www.crpuzzles.com/logic/index.html
http://www.thakur.demon.nl/ I really like problem number 2
http://www.superkids.com/aweb/tools/logic/peg/ online peg game
http://www.superkids.com/aweb/tools/logic/games/ online logic games
http://www.zancas.com/books_puzzle.htm logic books and games
http://www.sudokuforkids.com/
http://www.johnpratt.com/items/puzzles/logic_puzzles.html
http://www.johnpratt.com/items/puzzles/math_puzzles.html
Games We Bought And Like:
Rush Hour move cars around to enable a path for the red car to pass
Blokus block your opponent
Stare Jr. answer questions about a picture you memorize
Guess Who?
deduct which character your opponent is
Guess Where? deduct which character is in which room
Laser Battle reflect laser light off of mirrors to hit opponent's tower
Clue Jr. solve the mystery
Blink
fast paced card game
Jenga carefully pull out
pieces without causing the tower to fall